Davngr1 wrote:
Rosss@Everfrost wrote:
Rageincarnate@Unrest wrote:
Davngr1 wrote:
Rageincarnate@Unrest wrote:
Armawk@Everfrost wrote:
If they are removing both the need for crit-mit and the crit-mit then they are not reducing the quality of the gear in any way, and ANY stat replacing it is a bonus.
The exception would be class buffs, where having something to contribute is the point, but that seems to be being addressed.
pants and breastplates disagree with you sir.
what is this suppose to mean?
armawk is absolutly correct.
based on what?
Look at pants and breastplates. Compare easy mode to hard mode to vallons bp.
Look at the stats.. Crit mit stats go way up and the other stats barely move. It's not rocket science.
I won't deny i could be wrong.. but jesus it seems so obvious.
You're not wrong. Crit mit is the major upgrade on lots of those pieces. Any stat replacement is not a bonus. Some of that gear should really be re-itemized with the removal of CM.
if chest and legs ONLY had crit mitt then you would have a point. how much or how little of a soon to be "useless" stat they had is trivial since the viable stats will still augment performance just as they did before the change.
on the other hand if this is just QQ because you want even more powerful "faceroll" gear then we can agree to disagree because in my opinion this game has become a scrubs dream, were gear far surpasses ability.
You feel like the gear gap between casuals and raiders is too significant. That when people get into the EM/HM gear that it allows them to be to powerful for what, heroic content?
This is not the issue.
Your opinion on the current state of gear balance is not what we are discussing.
What we are discussing: Is there a need to re-look at the difference between EM/HM gear when the primary difference as it stands is critical mitigation.
When you remove that difference (based on current game stat mechanics, not your own opinions on facerolling) does another need to be adjusted to compensate?