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Unread 01-27-2012, 12:25 PM   #46
thewarriorpoet

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Join Date: Feb 2005
Posts: 235
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Deveryn@Crushbone wrote:

thewarriorpoet wrote:

I wanted to add:

I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.

When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda

So, I should be slapping people on the face with a rolled-up newspaper until they understand that the reactant reward is not for crafters, but adventurers?

Yes, that is exactly what I wanted you to take from that post. Good job...here's a biscuit!

Seriously though, it is another slap in the face to crafters. We are getting F'd over hard and this was supposed to help with that, but just turned out to add to the problem.

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