Things I'd like to see added would seem really easy to add since most things are in game already.
Wish List
Effect Object - Modifiers
- Increase Level II, III, IV, V (Single)
- Increase Tier II, III (Single)
- Increase Level I, II, III, IV, V (Multiple)
- Increase Tier I, II, III (Multiple)
Effect Objects - Buffs
Lesser Rock Skin [Stats: +5 Challenge Rating]
- When damaged this spell has a 5% chance to cast Rock Skin on caster. Lasts for 5 seconds.
- Prevents damage done to caster.
- Triggers a total of 1 time.
- Cannot be modified except by direct means
Rock Skin [Stats: +10 Challenge Rating]
- When damaged this spell has a 10% chance to cast Rock Skin on caster. Lasts for 5 seconds.
- Prevents damage done to caster.
- Triggers a total of 1 time.
- Cannot be modified except by direct means
Greater Rock Skin [Stats: +15 Challenge Rating]
- When damaged this spell has a 15% chance to cast Rock Skin on caster. Lasts for 5 seconds.
- Prevents damage done to caster.
- Triggers a total of 1 time.
- Cannot be modified except by direct means
Lesser Holy Aid [Stats: +5 Challenge Rating]
- When damaged this spell has a 10% chance to cast Holy Aid on caster.
- Heals caster for 5% max health.
- Cannot be modified except by direct means
Holy Aid [Stats: +10 Challenge Rating]
- When damaged this spell has a 10% chance to cast Holy Aid on caster.
- Heals caster for 10% max health.
- Cannot be modified except by direct means
Greater Holy Aid [Stats: +15 Challenge Rating]
- When damaged this spell has a 10% chance to cast Holy Aid on caster.
- Heals caster for 15% max health.
- Cannot be modified except by direct means
Thorn Skin [Stats: +10 Challenge Rating]
- When damaged this spell will cast Thorny Coat on attacker.
- Deals X-X piercing damage
- Cannot be modified except by direct means
Daunting Gaze [Stats: +10 Challenge Rating]
- When damaged this spell has a 10% chance to cast Daunting Gaze on attacker. Lasts for 3 seconds.
- Cannot be modified except by direct means
Stunning Aura [Stats: +10 Challenge Rating]
- When damaged this spell has a 10% chance to cast Stunning Aura on attack. Lasts for 3 seconds.
- Cannot be modified except by direct means
Effect Objects - Avatar Effects
Arcane Power (Avatar) [Stats: -100 Challenge Rating]
- Same as our currect Arcane Power but, gives this ability to the avatar while in the room.
Elemental Power (Avatar) [Stats: -100 Challenge Rating]
- Same as our current Elemental Power but, gives this ability to the avatar while in the room.
Physical Force (Avatar) [Stats: -100 Challenge Rating]
- Same as our current Physical Force but, gives this ability to the avatar while in the room.
Venomous Power (Avatar) [Stats: -100 Challenge Rating]
- Same as our current Venomous Power but, gives this ability to the avatar while in the room.
Rock Skin (Avatar) [Stats: -500 Challenge Rating]
- When damaged this spell has a 10% chance to cast Rock Skin on caster. Lasts for 5 seconds.
- Prevents damage done to caster.
- Triggers a total of 1 time.
- Cannot be modified except by direct means
Holy Aid (Avatar) [Stats: -500 Challenge Rating]
- When damaged this spell has a 10% chance to cast Holy Aid on caster.
- Heals caster for 10% max health.
- Cannot be modified except by direct means
Effect Objects - Traps
Dead Mans Chest I
- Triggers a single Undead to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
Dead Mans Chest II
- Triggers two Undead to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
Dead Mans Chest III
- Triggers three Undead to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
Serpants Eggs I
- Triggers a single serpant to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
Serpants Eggs II
- Triggers two serpants to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
Serpants Eggs III
- Triggers three serpants to attack the group.
- Mobs gain the abilities placed in the room.
- Cannot be modified except by direct means
I have lots more ideas but, I'll stop with these as I made an extremely long post already and will post again with more ideas.