Calberak@Valor wrote:
Torri@Lucan DLere wrote:
I'm pretty sure it goes Ward>Reactive>HoT. The Ward eats it worth. Damage hits and the reactive triggers. HoT then fills anything that's left to fill
It only might look like this if you look at parses if not your full healing potential is needed (so most of the time). If you have two healers in a group wards win most of the time, 'cause wards are used 1st, then reactives and then HOTs, but that does not mean that a ward can heal as much as a HOT. it only means it heals it 1st giving it an advantage in the parse, but not in gameplay.
Since Sentinels Fate all unused HOT healing is "conserved" and added to the next tick. So if you need any healing between the start and the end of the HOT the HOT will use 100% of it's potential to heal. That and the fact, that the total amount healed by a special heal is higher for HOTs then for reactives and reactives have a higher potential then wards makes them at least the 2nd best special heals.
So if not much healing is is needed or there are some huge spikes it's wards > HOTs > reactives.
If huge amount of healing is needed it is actually HOTs > reactives / wards as HOTs can use 100% of the heal and have the highest potential. Reactives might heal more then wards in this circumstance, but wards still help better vs spikes so they are about equal.
no it's not. they scrapped that idea during sf beta. it was actually a HORRIBLE idea.