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Unread 12-06-2011, 06:41 PM   #14
Vitriol
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mdwmonsters wrote:

If you guys don't like it b/c its not a pre-cure, that's one thing...But it works as its written to work...No, I never that I WANTED a dot to tick on my group, but I've had a few occasions where I've had to rely it on it...Shattered Infections is not a pre-cure...Its a cure upon damage...I don't disagree that it is not ideal for raid, but it works nevertheless if your group can survive the damage...I have it in raid spec and avoid using it if I can...But it helps in rare occasions when cures are needed faster than my recast time...

Xelgad wrote:

Explaining Shatter Infections:
 
Instead of only triggering once, it now has unlimited triggers. The idea is that you can use the spell to "pre-cure" knockbacks/control effects/DoTs. For example, the challenge mode version of Prime-Cornicen Munderrad in Temple of Rallos Zek has a knockback, DoT and stifle that is difficult and important to "pre-cure."
If we decide to keep the spell aimed in that direction, we'll possibly increase the health threshold or remove it entirely.

From:

http://forums.station.sony.com/eq2/...topic_id=504027  

 

So, no it doesn't work as intended at all.

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