Katz wrote:
The statement that a group all the same level will kill mobs faster depends on who is in the group. My SK can kill mobs solo and doesn't need anyone else to speed it up. My templar on the other hand can't kill as many in an hour as my SK can in a minute, so yeah she would benefit from being in a group.
Anyone who can solo or duo kill mobs fast enough will not want to split exp with others. Whatever you say about how it evens out by killing more mobs, my observation of players is that they want to limit the number of people in a group to the absolute minimum if the goal of the group is to gain experience.
However, if the goal of the group is to complete certain content and they are not interested in exp or loot, then that's different.
And thus the problem .. because you can't have both at the same time. If they made all mobs fall under the PQ rule set where you have to actively participate and put bonuses on the group members that did and penalties on the group members that didn't it would instantly kill XP grinding Powerleveling and instantly promote like-level grouping.
By making the XP bonus each group members received based on participation and mentored high level players would never even be allowed in a group outside of their range and power. Of course, you'll all just say the PQ participation code is broken, but I've never been in a single PQ, out of the 400+ I've done, where I didn't get a reward, so shu.