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Unread 11-23-2011, 08:47 PM   #25
Bruener

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Join Date: Dec 2004
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Damager wrote:

Bruener wrote:

Holding agro doesn't kill mobs - damage does.

Uhmmm holding aggro keeps the whole raid alive.

report back your uncontested avoid on plate tank in offense. Thanks. (Think youll find it about 30-35% higher than monk just sayin)

Its getting pretty annoying watching people post that don't have a clue on why this game is dying and contributing absolutely nothing to actual improve the health of the game.

A huge amount of agro is generated by DPS/utility classes.  You can throw a healer into a group as a tank and buff them the way the do on raids and they could hold agro.  Furthermore look at all the mechanics to wipe agro in this game.  SOE knows that the sustained agro isn't important and have instead created mechanics that force tanks to rely on snaps to get mobs back...something that is extremely annoying especially for the few tanks that have a low number of snaps.

The few of you still hanging on with this ideal that Fighters should be low parsing meat shields really need to wake up and realize that people do not enjoy that.  In a DPS centric game it severly limits the usefullness of the classes.  In a DPS centric game it means you contribute very very little.

Why is it you guys can't see that closing the DPS gaps will allow classes to focus more on their primary role and most likely enjoy the class more without being a drag on encounters.  In SF you had Fighters parsing well and you didn't have T1 off the chart....what did it do....had people play Fighters more, actively....and found a couple more Fighter slots in raids.

Oh, and my uncontested block Offensive is 0.

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