Elskidor wrote:
It was dumb to make it to where a fighter had to produce any amount of remotely high DPS in order to keep hate. That's stupid logic. Change that if anything. Comparing fighter to T1 DPS in any form is also dumb. Roll a sorcerer or Pred if your jealous. Tanks should be used to tank, survive and help everyone else survive...stick and keep them right above healers and below the rest and fix the hate mechanics in the game.
Bruener wrote:
Nobody cares how much a fighter can DPS. As it should be. Duh. SOE has locked them into such a niche with lacking in that department in relation to T1 that all people care about is how well they can survive. lol. Duh again.
You know what, you can keep saying this along with the other people with the blinders on. But the fact is the game is dying and Fighters are even more annoyed with the current direction compared to any other classes. In SF they weren't. If you make the game un-fun...people quit.
Now throw in the fact that SOE is introducing a class that works outside of multiple types of play styles and excels in however they choose to play. Do you know why they are making the class that way? They are trying to bring people back to the game, and they know how they want people to play.
With current mechanics and the huge huge disparity in DPS all it does is make EQ2 a completely DPS-centric game. Everything is built around maximizing DPS. You bring the minimum to stay alive and you bring the max to DPS. Min-max. Throw in the fact that Fighters have to rely on other classes to do almost anything that is their job. Survive - healers, check. Agro - hate buffers/transfers, check. DPS - buffs from everybody else, check (yes, check out a tanks parse...after auto attack it is a long ways down before you see the DPS actually generated from the Fighter). Even the areas that are supposed to be our "niche" we are more reliant on other classes than anybody else in any other role. This is unenjoyable.
Hey, if they can make it so a class can turn on DPS mode and top the DPS parse and than switch the button and be able to provide top utility....not sure why they can't make more classes enjoyable to play with that type of versatility. More versatile always equals more enjoyable.
Holding agro doesn't kill mobs - damage does.