Bremer wrote:
The existing fighters are all different and they were almost all equally capable for raid tanking in SF. If the devs would stop saying to one fighter it's balance, that if you are good at heroic content you shouldn't be good at raid content while they make other fighters top notch at absolut everything we could have balanced, equally capable, but unique fighter classes.
And "more varied" content? You basically want to make every encounter a big named with 10 memwiping target lock immune adds, so that people would bring AE tanks for them. That's not more variety, that's drastically less variety.
They were all capable of raid tanking close to the same in SF, and the result was, generally bringing the one that did the most dps, since they don't all do that the same. They were not the same in other content areas. You may believe they could make all 6 balanced across the various content types and all unique, I however do not remotely have that much faith in ONE person with their time divided able to pull that off.
And content, no that isn't the only answer to every encounter to make more AE classes desireable. There are a great many creative options here. I think more of staged events that pose different challenges bundled to create one larger encounter.
I will conceed, given the greatly restrained resources in regards to the game design and development, making the classes more the same is probably the healthiest solution for the game today. Though I conceed it, I do not particularly like that result.