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Unread 09-10-2011, 07:12 PM   #140
MurFalad

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Join Date: Aug 2008
Location: Tonbridge, UK
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Crismorn wrote:

The last time they could have gotten away with a crit rating system was end of EoF now it would just destroy character progression without boosting many other blue stats to make up for loss of crit "imo. you could not add enough blue stats to fill the gap of 100% crits"

I'd say that would be the last time they could have altered the current crit system.  Crit today though is effectively always 100% for the content we can do, if its a lot less then we effectively cannot do that content, so its a gating stat.

It would be a fairly though to change crit because we can assume everyone over level 85 effectively has 100% crit so all they need to do is up people's DPS to take account of that for levels 85-90 and delete crit, levels 70-85 would require a little bit of care since these are the levels that people did not have 100% crit so would need a ramping up of dps to compensate.  But seeing how massively peoples gear has been buffed for those levels it would be hard to get it so wrong that people were too weak.

The tricky bit would then be to figure out how much of someones DPS to remove if they actually release a new crit system into the game (all those AA's and CA's would need to be taken into account).  If it was done for a new expansion though any slight resulting nerf in player power wouldn't matter since more powerful gear would be on offer (even if they guessed wrong and shaved 50% off players power in the lower levels we'd still be too powerful for the content so I don't see any real problems...).

I'd actually like to see a crit system that always scales.  One idea is a system where the more potency/prime stat/crit bonus we have the more crit rating we needed to actually get a crit, this would mean gearing would be a constant choice to get the optimum levels of these stats, do we want to hit harder, or get more of those hits to crit.

That could create quite a interesting gearing system.

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