Has any progress been made on the broken Guild Halls trapping characters inside? EDIT: k, SJ just posted this in General forums: SmokeJumper wrote: If there have been no replies, here's one for you: - We know about the issue.
- We are working hard to solve it.
- This is one of the two top priorities we are working on at the moment.
- We will get a fix out as quickly as possible (hopefully today or tomorrow).
We apologize for the inconvenience.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like⦠victory..."
- Apocalypse Gnome
|