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Unread 08-19-2011, 04:01 PM   #73
OrcSlayer96

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Atan@Unrest wrote:

OrcSlayer96 wrote:

Atan@Unrest wrote:

How is that proposal a nerf? Improving stonewall to work off more than a melee hit is a substantial improvement.  I suggested the 2 hit so that an odd melee swing right as some nasty spike is due wouldn't result in a squishy pool of dead paladin. The recast time proposed plus the endline mentioned affords enough ability to block most of the one-hit wonder damage, which correct me if I'm wrong is what most paladins are asking for? 

I'm assuming you prefer some mega-ward instead that would have far more reaching consiquences outside of raiding, right?

wrong again my friend, Stonewall was made for physical hits and as you well know every mob worth anything has mutiattack like crazy, your proposal nerfs us from 8 seconds of autoattack protection to maybe even half a second.  With the change in the INT endline recast, we will have a tool back to shave off the high end damage, but large ca's/ melee hits usually blow past stonewall in its current form.

These are a few of the ideas i have that also other paladins have posted to tweak our class.  If we are suppose to be competitive to guardians then we need the base skills to do so and the old response that we have amends is no longer applicable.  Have a nice day tho...

I've read the thread and raided on my paladin enough to know the issue isn't surviving MA's, all plate tanks suffer that nearly the same.  What everyone repeatedly complains about is enough abilities to survive the OMG PWN 1-Shot aoes that come on predictable timers.  I understand you don't feel that is where the class lacks in tanking, but it seems most of the raiding paladins I recognize in this thread do.

Several of the other ideas involved heal conversions to wards.  After considering these proposed sollutions and how they will impact things outside of raiding, it is the wrong solution to the right problem.  If you want raid survivability tools, those are spike preventers that do little benefit outside of raids.  If you don't want more raid survivability, fine.

If you want to be competitive with guardian and brawlers, you need more abilty to combat damage that would otherwise one-shot you.  I'm honestly at a loss how you don't see that, and I'd like to see from others how they feel about it.

For the record, I've hated that 'amends-lite' since the idea was introduced, it should be removed from the game.

*Also, stonewall doesn't need strikethru immunity as they're tweaking back strikethru in general.

You must have misundertood me then, when you proposed a any hit 2 hit stoneskin, you are ignoring the fact that any name is multiattacking before the big hit we are trying to protect ourself from.  Many of these big hits requires the mob to hit you for the effect to hit.  I am not talking about focus damage failures but similar effect like the kreeger fight in kraytoc's where the mob places a curse on you and if he hits you a attack smash occurs and kills you if your death prevent is not up.  Stonewall in current form allows a strikthru name to bypass and still hit you making the smash kill you.  For spell based attacks, Stonewall never before protected you unless you want to count whatever autoattacks the mobs are doing during the spell hit.  Your proposal of extending the stonewall to additional recast and 1-2 hits only makes it highly unlikely it can ever absorb the "big hit" among the other attacks incoming.  Tweaking strikethru on names does not mean elimination, for all we know it is 1% less strikethru then they have before as no numbers are released.

As far as the assumption that i do not want more survival against one shots, that is incorrect again.  I just do not feel changing Stonewall to your version accomplishes this.  As i said in a post above that you failed to quote, change the arch heal endline in paladins to a 2-3 hit all damage stoneskin and it would be infinitely more useful than its current state.

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