Thread: No troub fixes?
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Unread 08-16-2011, 11:56 AM   #71
Muusic
Server: Venekor
Guild: New Age
Rank: Leaders

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Join Date: Dec 2007
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Xelgad wrote:

Between the massive item revamp, the addition of spell auto-attack as well as the over cap conversions and the AA revamp, we haven't had much time for class tweaks this GU. I look forward to working on the Troubador class as soon as we get some time to spare, and hopefully we'll be able to come up with something cooler than an overpowered mythical effect.

Between the massive ignoring of this subject, the addition of an overpowered Dirge buff as well as the bonuses you have devoted to every other class except Troubadors you haven't had the time? You look forward to throwing something token in our direction as soon as you "get time to spare"? Troubs are nerfed to death at this point and i ask that you seriously reconsider looking into some fixes.

Prime example of one of the many face-slaps we've gotten is Deadly dance. A buff that was supposed to "Encourage players to work together" actually only procs off spell attacks and if our mages are within 7.5m. Based on how far back the average mage stands I would say this completely removes our auto attack and in most cases our combat arts as well. While dirges can have the same effect benefitting their melle dps up close and personal with that (your words) "overpowered mythical effect" (One of them actually complained it only procced off spells if you can believe it).

This issue has been something that should have been addressed a long time ago and it isnt helpful to know we are once again going to be ignored until one day when the dev team is sitting around with nothing to do. Because we know that isnt going to happen.

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