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Unread 06-15-2011, 12:52 AM   #12
Gungo

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Join Date: Dec 2004
Location: Crushbone
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Seiffil@Permafrost wrote:

Gungo@Crushbone wrote:

Uncle@Mistmoore wrote:

ZUES wrote:

Redo "Makeshift Arrows" to actually MAKE arrows again please. Poisons and arrows are pretty darn expensive.

how about farm a lil for ammo money you can make enough plat in under hour to pay for my ammo for a week of raiding(non rare ammo) and if prices get too high do like I did power level a woodworker. I agree with slippery change the way ammo is consummed or make it to where i can craft more ammo per combine like i asked for a few months back on the Tradeskill boards.  Lastly DO not change make shoft to make that crappy ammo again ever if anything change it to have more triggers since it also gets consumed the same way ammo is.

Uncle

The problem with just increasing the combine amount is it will screw crafting them at lower levels. Arrow/ammo consumption has gotten exponentially worse as MULTIATK and FLURRY become more prevalent at higher levels.

To control ammo consumption at higher levels would be best done by putting ammo conservation on quivers and on range weapons themselves. Something as simple as making all mastercrafted quivers have 20% ammo conservation and putting an additional 10% ammo conservation on level 90 bows.

So addiing another 30% conservation would cap rangers while the proc is up and greatly reduce the ammo consumption of other scouts.  

I'd rather have Uncle's suggestion then what the poster he quoted suggested though.  Which I think is more the point of his post, though I could be wrong.  Makeshift arrows summoning arrows was worthless cause they were the worst arrows available for the given tier, and only summoned about 65 arrows every 10 minutes at master.  In it's current form, it's more valuable to any ranger who is actually trying to dps.

While your suggestion of having MC quivers gain some sort of ammo conservation ability isn't a bad one, I'd much rather them go back and rework ammo consumption in general.  The problem with your suggestion is it doesn't really fix anything.  I mean it may be enough now, but what happens a year from now from they're adding even more flurry and MA, and the ammo consumption increases.  Sure you're still saving 20%, but if your consumption doubles from say, 500 to 1000, you went from saving 100 arrows to 200 arrows, but you're now using 300 more arrows still over the same period of time.

While i get what you are saying as a ranger with the myth proc and the ammo reduction AA the extra 20-30% ammo conservation would cap the reduction for rangers when the myth proc is up so you wouldnt waste any arrows. This doesnt solve the issues for non rangers as ammo consumption goes up, but at least the % will scale as neiloch says.

The ideal solution is to make ammo consumption a controlled amount by removing multi atk and flurry from consuming extra ammo and instead leave ammo consumption just based on delay of the weapon. This consumption amount will thus be controlled and can further be reduced with the ammo conservation ability.

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