Zoltaroth wrote:
This was an unintentional side effect of a small bug fix. We are working on getting this changed back to pre-GU numbers.
EDIT:
So here is the deal on this bug:
The way the math worked, a negative casting speed % would have always caused you to cast at MAX cast length. So even at -1% casting speed a 10 second spell would have taken 15s to cast. When we fixed this formula, we flattened out the curve which caused the difference in casting speeds below 100%, this was unintentional.
We have gone back and changed the formula in the following ways:
1) Casting Speed increases will work the same as before GU60.
2) Reuse and Recovery will once again apply adders *after* multipliers.
3) Additionally: Casting Speed will also now apply adders *after* multipliers (this was not the case before) so you should see a slight *increase* in casting speed compared to pre-GU60 numbers.
4) Negative Casting speed debuffs will now apply the correct amount of increases instead of max increase at all times.
Sorry for the inconvenience, I hope this post helps explain a little better what is going on. Currently we are shooting for a hotfix of this tomorrow morning (not 100% certain we can do this yet but we are working on it now).
What is a casting speed, reuse, or recovery multiplier?
And I assume you haven't changed the caps as well? (ex at 100% casting speed + AAs that reduce casting speed by a fixed amount still cap out at (base ability casting speed/2) )
Fendaria