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Unread 06-03-2011, 12:39 PM   #66
Fendaria

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Join Date: Nov 2004
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Zoltaroth wrote:

This was an unintentional side effect of a small bug fix.  We are working on getting this changed back to pre-GU numbers.

EDIT:

So here is the deal on this bug:

The way the math worked, a negative casting speed % would have always caused you to cast at MAX cast length.  So even at -1% casting speed a 10 second spell would have taken 15s to cast.  When we fixed this formula, we flattened out the curve which caused the difference in casting speeds below 100%, this was unintentional. 

We have gone back and changed the formula in the following ways:

1) Casting Speed increases will work the same as before GU60.

2) Reuse and Recovery will once again apply adders *after* multipliers.

3) Additionally: Casting Speed will also now apply adders *after* multipliers (this was not the case before) so you should see a slight *increase* in casting speed compared to pre-GU60 numbers.

4) Negative Casting speed debuffs will now apply the correct amount of increases instead of max increase at all times.

Sorry for the inconvenience, I hope this post helps explain a little better what is going on.  Currently we are shooting for a hotfix of this tomorrow morning (not 100% certain we can do this yet but we are working on it now).

What is a casting speed, reuse, or recovery multiplier?

And I assume you haven't changed the caps as well?  (ex at 100% casting speed + AAs that reduce casting speed by a fixed amount still cap out at (base ability casting speed/2) )

Fendaria

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