Sakiri@Crushbone wrote:
Baubo, that doesn't help when no one wants to kill it.
And the time will come when they are nothing but a nuisance. It always does.
I agree that there is a risk that they become a nuisance. I am rather certain that will happen with RIFT, sooner rather than later. This problem can be limited in a number of ways. First, events can be made relatively rare. It could also be set up where there are small events more frequently and large events less frequently. There also could be some permanent impact to the game to keep it interesting. Contribution by guilds or servers can be tracked. Results could spawn crafting quests to repair damage on both the Coldain and Rime side in Storm Gorge, with the results on the field of battle determining who needs the most repairs. There could be some sort of oscillation between war and rebuilding that feed off of one another. The hardest part of what I'm suggesting to code is the dynamic quest itself. The most important part of a solution is to make sure there are many reasons and many ways to participate.