Mirrian wrote:
I hate to say it but the populations of eq2 along with the massive size of the 'world' would make anything remotely like Rift impossible..so a rift opens up...90% of the time nobody is even going to be near it and if you do happen to be there, you will most likely be the only one there..and soloing (or trying to) a rift isn't a fun thing. I agree with the other poster on the class system..too many classes and half of them either to general to be useful or too specific to a given task. I do like the ability to have several roles available...that is, to me, the saving grace of the class system they have, if you level up and find you don't like the play style, you can change it..up to a point at least, you only get 4 roles, but that should in most cases, be enough. The graphics are really nice, the tradeskills are a joke..kinda like the classes..way too many and very hard to figure out which one does what, just look on the broker and they have a couple sub level 10 items and all the rest level 50. There are some things I really like, but looking at the whole thing I think there's a lot more Rift could gain from eq2 than the other way around. A lot more.
Clearly you can't innundate the world with events. They need to be placed in specific places where high level players are, are in an expected location, or are announced server-wide when they occur.