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Unread 04-27-2011, 07:30 PM   #12
Piccolo
Server: Everfrost
Guild: Campaign of Light
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Join Date: Feb 2005
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Senya wrote:

Here:

Amnerys wrote:

When it comes to the EverQuest franchise and designing tradeskills, Paul "Frizznik" Carrico is no noob. He's been working on SOE games since 2000 and has had a firm hand in the evolution of Norrath, both before and after the Shattering. He even spent a little time working on Free Realms. More recently, he has been doing great work on the mechanics team, including dungeon and battlegrounds design.

Being a game designer is an ever-evolving job, and often there are opportunities within a team to take the lead on designing different aspects of the game. After a recent shuffle of duties, Frizznik is now heading up Tradeskill Design for EverQuest II. EQII players who enjoy the tradeskill aspect of the game will likely remember him from the early days of EQII, and those whose remember Frizznik's previous work on tradeskills will be happy to know they are still in good hands.

But where did Domino go? Don't fret! She has taken on a new and exciting role with the EQII team as Associate Producer. We'll still be seeing her around as she helps Smokejumper keep the team organized and running full steam ahead, and generally lending a hand where needed.

Now, lets get to know Frizznik a little better!

How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.

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