Brain@Nagafen wrote:
Silbermond@Nagafen wrote:
Ilovecows@Nagafen wrote:
-"Someone runs from a fight like a crybaby." Put people in combat when they get hit. Yes, i have heard all of the whole, "a raid will attack you and you will have to die to them." First off, you probably shouldn't be running into a raid of enemy players all alone. Second, it is just a death. It won't kill you(no pun intended)
Really, I am all for this mechanic and have said this a hundred times. Running while everyone beats you like crazy is just wrong. You should get into combat. That's the price you pay for being on a PVP server. This way at least you would be able to initiate fights. Nowadays everyone just watches the other sitting on his flying mount. When you could get others into combat by hitting them (maybe several times before they get into combat) then at least groups would have to fight and not just watch the scenery.
Yeah... and you can continue to say this a hundred times again and again but putting someone into combat instantly(!) when they get hit is still the wrong way. If this gets implemented prepare for an empty server, especially now that transfers are open. 
(On a side note: When a group can't stop someone from running away then I don't know. Roots? Stuns? Slows? Mezz? Fear? And even if someone gets away because he had some immunity stuff running - so what?! Is it really a big deal that you can't tag anyone for easy kills?)
The only interesting part in your post is the "maybe several times before they get into combat", this would make sense. Maybe any hostile action received should have a (low) chance of putting you into combat or canceling your mount buff but just shooting an arrow from 50+ meters away making the target a sitting duck is not what would help open world PvP.
Putting people in combat when they get hit will not make everyone leave. If you are afraid of being attacked by a group as a solo player and dying, then you should roll in a group and not go solo. What happens now is soloes with good gear go looking around for noobs with no gear and kill them while they are questing for "free" updates. This change would not do much other than,
*Encourage people to group instead of playing solo
*Keep people from hunting noobs in quest gear who run from any real fight
*Cause the people who run from every fight to leave the server(I don't know about anyone else, but they wouldn't be missed by me)
People run too much in this game. They run from every fight, every oportunity they can. They just hop on their flying mount and run away.
If you are one of those people who expect pvp in this game to be where you can run from any real fight and only attack new players and poorly geared players, in other words, pvping without risk vs reward, as i have heard tons of people saying it should be, you either need to suck it up, or leave the game. PvP should be risk vs. reward. it always has been.