Rothgar wrote:
Dorsan@Nagafen wrote:
Rothgar wrote:
Each rank is worth a specific amount of fame. When a player of that rank dies, the fame will be split among everyone on his hate list and everyone in their groups. So zerging people with large groups will not result in a lot of fame gain because there was very little challenge.
The amount of fame that you are worth is what you will lose when you die, regardless of how you died or how many people killed you.
Rothgar, you should be aware that this system still promotes attacking people with large groups. Because even tho they will only get 1/6 of the fame they would get each for a solo kill, the actual chance of beating a group of 6 solo is not 1 in 6 cases. So at the end of the day the best way to get to high title is to go en masse and try to find solo's.
I think no matter what system we use, people will always be encouraged to group with others for safety. Unless we actually punish people for grouping (not a good idea) I can't really see a better way to approach it. I think there will be plenty of people that will enjoy hunting on their own because they are confident they can get the kill and won't have to split the points with others, ie: level up faster.
The way fame was lost/gained under the old system was what annoyed me a bit. You lost a full fame hit regardless of how many people attacked you and what you lost did not reflect under which circumstances it happened. 6 people killing one person... why is the victim losing as much fame as if only one person killed him?
Can't the fame you are worth be divided by the number of attackers first and AFTER that be substracted and distributed to the attackers?