Leovinus wrote:
Soldancer wrote:
I must say that I'm disappointed because it seems so Kael is designed as an elite dungeon. Only yellow mobs with wide aggro range and crazy AEs.
Successfully contested dungeons from the past, full of people, weren't designed as elite dungeons. I guess this Kael will end up as a mostly empty dungeon where only some groups of the best players will occasionally play. There will be no contest. If the game would have two contested dungeons then it would be ok but it's the only one and it's absolutely not designed for the masses. A few will like it but in general this design is a failure.
Just my 2 cents.
Sadly, I agree (and this coming as someone who can and may make use of it), even brought it up in beta. But that's long after the design is set, so there wasn't anything going to change at that point.
I disagree and think it's the other way around. Contestant Dungeens weren't so difficult as they used to be in Expansions like KOS.
People just had the idea of going into a contestant dungeons killing all content in a day or two and in the best case scenario get a back full of Fabled legendary items.
Also it seems casuals doesn't get or understanding what progression actually means.
These zone actually is suppose to be the end of the progression path, unless you do raids.
For these you should have the best legendary/ fabled items available from lesser zones.
Secondary it challenges forces people to read buffs on mobs and think strategical so yes it's not cake walk.