View Single Post
Unread 02-23-2011, 03:06 PM   #19
Seablade
Server: Kithicor
Guild: Legion of Righteous Power
Rank: Lieutenant

Loremaster
Seablade's Avatar
 
Join Date: Dec 2004
Posts: 39
Default

Lethe5683 wrote:

Atan@Unrest wrote:

Lethe5683 wrote:

For players who currently have bad gear its pretty much a catch-22 since you will need the gear offered as rewards from quests in order to kill the monsters but need to kill the monsters in order to get the gear.  On my troub, who now has no crit mit whatsoever due to them removing innate crit mit for unknown reasons, I didn't actually notice most of the mobs doing tons of damage but rather that they took about 10 times longer to kill.  A 89 no arrow mob in sf I could one shot with my bow now it takes me almost 10 seconds to kill a 89 no arrow mob in DoV.

This isn't anything to do with CM or crit chance.

Mobs in SF were stupid easy with stupid low HP.  Mobs in DoV are scaled more accurately.

It seems that low dps classes weren't meant to one shot solo mobs.

I'm not complaining, I prefer the increased difficulty.  I'm just saying that the main difference I am noticing with mobs is not that they hit much harder but that they are much tougher to kill and not just in terms of HP, they are also taking only about half the damage of SF mobs.

These are the problems I was having yesterday as well.  For SF solo mobs I could hold my own quite easily with the Shard Armor for levels all the way up to 90.  Then, I start with the solo mobs in Velious and it took literally everything, including all my heals and a couple of minutes to kill one creature 87 no arrow.  Even level 87 double-arrow down mobs were taking too long and I was having to use too many heals.

Seablade is offline   Reply With Quote