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Unread 02-16-2011, 06:29 PM   #65
KerowynnKaotic

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Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
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Jrral@Unrest wrote:

Kulzor@Befallen wrote:

Last, how in the world can you guys talk about crafting pristines NOT being boring, but crafting writs IS boring?  That's crazy-talk.  You do the same 156156 (or 456456 if well geared) for both, no difference at all.  In fact, the writ requires you to actually click on an NPC to turn-in and accept quests.  The pristines are even more brainless than that, just double-clicking the next item in the list.  Really people.

Agreed. For myself, I don't care whether I'm doing first-time combines or writs to level. What I care about is basically the number of combines I need to do to level. Doing 30 first-time combines or doing 5 writs requiring 6 combines each, it's still 30 combines worth of work. If those 5 writs gain me as much of a level as those 30 first-time combines, then for me it makes no difference.

It's only the exact same 30 combines if you suceed.  And, even so it's still not really the same % of exp.

But, seriously based on your example of your needs of as long as it's the same 30 combines .. you've never had an off day?!  I find that hard to believe.  Even with my Main with every little crafting toy there currently is in game I can have bad combines and have even failed a Rush writ or 2. 

Sure, sometimes that's 'cause I was involved with a chat or 2 so maybe my attention wasn't 100% on the clock but still it happens even without the added distraction from chat/rl/whatever.  Sometimes the reacts are just not in your favor, sometimes you're lagging more than your lag meter says you are.  Whatever ..

Things happen in the course of that writ that will affect your outcome.  And, if it does then it takes just that many more combines to finish that writ.  Which sets you back from where you would have had it been your straight Pristine Bonus + Quest Reward.

I just find it strange that a lot more of Crafters don't see this as a problem. I'm pretty comfortable in saying if SOE took away Group Kill bonus, the Adventurers would be up in arms about losing a vital part of their EXP.  Sure, Adventurers get the same EXP regardless of Class but even so the Class dictates the type of mob that they can handle solo/duo/etc.  But, Crafters Craft!  We should get our Exp from Crafting!  Quests & Writs are supposed to be extra and something for variety, not our main focus.  We're supposed to be Crafting for the Players!  Not Crafting for NPCs!

I'd be all for bumping up Exp in Writs for those Classes without as many recipes in their books.  I'd even be for upping those Classes Pristine bonus a little to compensate as well.  But, I'm not for something that penalizes an entire structure for the supposeable benefit of a few. 

Though, personally, I would prefer an actual fix for the problem and not just another band-aid after another band-aid.  But, adding in new recipes and making sure the recipes can create usable(sellable) items for all requires way more time/energy than SOE is willing to schedule in for a system that just isn't as important to their overall goal of the game.

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