Don't waste your time or energy. We tried to fight that battle in beta but there was absolutely no Dev traction on the issue. It's really more a case of my continued disagreement with the methods employed by the Dev team.
See, what this Dev team does is pre-emptively *try* to anticipate all potential exploits and stomp them out ahead of time. Obviously, they still miss some despite what I really believe are their best efforts. Of course, how does that play in to stat consolidation? Glad you asked.
With stats consolidated, it lowers the number of potential variables they deal with, making it, in theory, somewhat easier to spot and pre-emptively kill some exploits.
Now, I applaud the effort to maintain the integrity of the game. Really. I do. However, you can get just as good a return, and a lot more good will, by being quickly reactive as well. Instead, this Dev team puts so much effort into the pro-active side of their equation, that their reactive side is just anemic.
Class balancing actually bears this philosophy out better. Instead of making just small tweaks here and there, often and consistently, the Dev team waits and waits and waits on making *any* meaningful adjustments until things are so far out of whack they can no longer ignore it . . . and even then, they sometimes do nothing . . . or they go too far and ignore it. Again, failing to react.