Vortexelemental@The Bazaar wrote:
Andok wrote:
Vortexelemental@The Bazaar wrote:
Andok wrote:
Arandar@Everfrost wrote:
Sarah wrote:
We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.
I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.
I don't even care if they sell raid gear for cash. I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less. They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care.
It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.
Not monetarily, but content wise.
If SC makes more money of course it will become the focus.
It may hurt the game for you, but it enhances it for others.
I'm glad you play games specifically for the counterpurpose of their existence.
game 1 (g
m)n.1. An activity providing entertainment or amusement; a pastime:
I mean sure, if you like spending money and have the ability. Good for you. I don't, won't, and can't.
I don't know what you mean by "specifically for the counterpurpose of their existence" - games and entertainment cost money, and EQ2 is a huge bargain even at twice the price.