Killque wrote:
I dont see a problem with this getting implemented, and is in fact quite a good idea.
Say a zone has 150 Max players, divide that by the number of factions (3 including exiles) and that is the number of players allowed in the zone from that faction. Once one of the faction limits are met on a zone, a new zone is created with the same timers as the original zone to prevent players from going from one zone to the next to get more tokens etc.
150 / 3 = 50
50 Qeynos Max50 Freeport Max50 Exile Max
This will help balance the teams so you do not have 100 Freeport vs 50 Qeynos or vise versa.
so when only one person in your group happens to make it thru then what? oh sorry you guys are SOL? ... i'm sorry get a better computer if you lag out that much ... i mean i have lag but its still playable.