Cynith@Antonia Bayle wrote:
Deson wrote:
Domino has been here for many of them and has commented and that's how the 20 stack recipe came to pass.
This was a poor attempt to appease the people crying out for more items per crafting - I wonder exactly how often this even gets made? It's of no benefit to anyone except those who have a provisioner and if you have multiple accounts it's completely useless unless you have a provie at level on each of your accounts that you want to pay 10 plat for a recipe scroll multiple times. I bought the recipe once - and never used it except to get the first time pristine bonuses for leveling - that sure was expensive leveling 
Deson wrote:
My suggestion, once it was clear class consolidation wasn't happening, is and remains dropping provi's down to lower duration foods at higher yields.
See - now this is a great idea - because honestly it's not the duration that even really matters - I use lower duration food and drink and have auto-consume off because I'm not out adventuring all the time much of the time I'm harvesting, chatting or afk - I ONLY eat/drink when I adventure so 5 hour duration food a total waste. Plus I use special infusions/reductions when I raid so the lower duration allows me more flexibility in my food/drink.
5 items per pristine would not be game or market breaking in any way, especially if the fuel and raws useages was bumped up accordingly, infact I doubt you would see much change at all introducing a few less combines with lower durations/higher yield - though I suspect it's too late in the game to make that kind of change globally without a great deal of time spent on it.
They could however introduce a few other special recipes like the Halasian Ice Brew or Iced Pomegranate Ambrosia - these are my two all time favorite high duration drinks - they're useful, have really decent stats and regen, and craft a stack quickly but require a special item picked up in an adventure zone. I'd be completely appeased if they introduced one for T9 and added a food version.
Deson wrote:
you don't have to do what you're doing-- supplying too many people-- and that you probably shouldn't be.
It's not a matter of "having" to do anything - everything in this game is optional - but that does NOT mean there is not room for improvement. I like to help out my friends, and when I'm on and making drink for myself, I like to do it for them as well, full stacks, get them out of the way all at once so I don't have to log in my provie again for another week . . . or more.
It was a poor attempt but at least it was an attempt. She did what she could while still accepting there was a market. If all you wanted was the regen from food drink while leveling( perfectly valid and understandable at the time) the recipe was an excellent compromise.
Once the RoK faction recipes came in I advocated bringing down all the values to roughly the same half hour so that a 5 hour wouldn't be "wasted" and that the percieved value of the faction food would actually be increased because of it.As far as increasing yields with current values, we covered that too. Bottom line is it's not about what it costs, it's the effort vs. profit. Increasing the yield beyond the current two dramatically changes the work calculation for players like myself who don't mass craft food/drink because it's not worth it. Give me even 3 per craft and I'll hop right back into the market and start breaking profit lines.
Others like selling as much as you like helping firends. I'm not against improvements to the current weak system, but that has to be done with an eye to the market as well as people like you. Under the current model, helping like you be generous hurts people trying to make a plat.