there are several tricks of the trade for each BG and tools you need. RUN SPEED is a MUST! grab a load of totems of the sabertooth before you go in. 30 minute duration should last you one round. two if your fast about it. spring loaded boots and feather fall will greatly tip the scales in your favor. DO NOT GO OUT ON YOUR OWN!!!! stay with your grp. if you guys are filling the ranks before you go in you will be able to put the classes together that will work together. even though the stats on the 80-89 PVP mastercrafted do not look that good at first glance i can say that they make all the difference sometimes. look into getting you nuke casters in as much MC as they can. here is a simple lay out for each BG.Smuggler's Den:-24 vs 24-Capture the territory-there are 4 towers along the outside. these give about 20 points per tick each. the one center tower gives about 45 points per tick. to the right of each team base (where you start the round) there is a disk that you can click on and fly over half the map headed to the left.-1500 score capSTRAT- send a hard mit and crit grp on the disk. when it flies over the center tower jump off and fight for the high ground. controlling the center tower means win over lose 75% of the time. 1 1/12 grps should be able to handle this no problem if it is the first thing they do. take another grp and send them clock wise around the map to take towers. another grp can do the same but counter clock wise. that 1/2 grp left send up to the opponents base to spawn kill. after you take all towers it is the only place they can spawn. you'll need high and fast dps for this. OR that 1/2 grp needs to be able to take a hit or 500 hits and when you see on you map a tower taken by the enemy you send your meat shield to intercept. OR that 1/2 grp can all have the spring boots and feather fall and high dps so that they can jump from center tower (assuming you have it) and provide air support like parra troopers. which ever tower grabbing grp is closest will then come support. once you take a tower and make it your color LEAVE IT TO MOVE ON TO THE NEXT. if the other team has the center tower and you can not take it from them take all four outside towers and hold it there. it is easy to win with the center and one outside tower. thought you CAN NOT WIN WITH JUST CENTER TOWER. remember that you get points not only for taking a tower but defending it too. KILLS COUNT!!!Battlefield of Ganak:-12 vs 12-Capture the flag-There are two bases on either side of map with a flag in the back. the bases are mirrors of the other. you can enter by 3 ways. front on the ground, front up top, sides up top by water way. you must have your flag at base when returning enemy flag or no point. each flag captured is about 120 points.-500 score capSTRAT-This is a two grp deal. one grp needs speed and survivability, the other needs massive dps and stuns/interupts. simple after that. get a good tank with aoe taunt. this toon will run into enemy base and taunt everyone near the flag. while everyone is targeting the tank you have your fastest player nab the flag and run throught the front gound floor door. this breaks line of sight easiely. on long range dps should be in that door way to prevent immediate pursuit. the other 3 members of the offensive force in your raid should be ready to run and hit for they will be the guard of the flag carrier. you can win by having everyone at you base and playing defense. like with smuggler's den kills count. just by killing your opponents in your base and preventing them from takng your flag you will rake up the points. but for that to work NOONE can go offensive. with the split grps plan the grp with stuns and fast high DPS will of course be on defence. WATCH THE WATER WAYS COMING IN YOUR BASE!! they seem to be a favorite for entry.Gears of Klak'Anon:-6 vs 6-Hold the Relic-very small zone but with plenty of things to break line of sight. learn to use that. the relic starts in the middle. you get about 3 points per second for holding the relic so most points will come from killing while your team has relic. no points for killing if you do not have relic. the relice will deal the hold damage and hits harder and harder the longer it is held. nothing can stop this.-700 score capSTRAT- really simple. stay in the halls close to your spawn point and have a healer healing the token holder. everyone protect and play your classes as you do. STICK TOGETHER. many have fail because they split the grp up or run off without waiting for everyone else to spawn. if you get the cange though have a very long range nuker at either end on the hall so that you can prevent the other team from rushing as a whole. if your grp turns out to be strong enough go ahead and hang out at the top of the ramps right below your enemies spawn point and kill them as they come down. this will confuse and demorilize them and make a win for you.Tanks- taunt to stop you from targeting the dps and healersHealers- makes you think your spells are missingDPS- Kills from around the corner before you even know it.Utility- makes you think there is something wrong with your toon.