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Unread 12-10-2009, 06:39 PM   #26
Ahlana

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Join Date: Dec 2004
Posts: 2,238
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Arieneth wrote:

Ahlana wrote:

Arieneth wrote:

i don't care. just quit with the bullsht coverups and FIX the main problem.

The main problem is the players mentality pure and simple. They can't fix that. Ohilin can make changes til blue in the face and players will find a way around them. Moving the writ giver and going to the Most Wanted Posters was a good idea. It is the players that still managed to mess it up by still gathering in KP and zerging the hell out of each other.

SOE can not fix stupid and should not be responsible to.

no...they can't fix stupid. but they DO have the responsibility to offer a higher quality of play for the people that pay them. that means designing a system that is harder to abuse, or not worth abusing at all. the token system will always be abused because it's so easy. the poster idea may have been a good idea on paper...but Olihin appears to lack the foresight that the veterans of eq2 pvp have. many of us knew this wouldn't work...and look, it didn't.

How though? I am sure he is open to ideas. The Most Wanted Posters came around mostly from those that wanted the writ giver to go away from Open World Zones.

So the question is how do you make the Zergfest stop. No PVP Gear? That would certainly work.. Making Items cost statues instead of Tokens would not stop it. You would still get status from zerging. Heck you can turn in items, do HQ, TS writs, anything for status.

You could make a new PVP Status I suppose, but I doubt it would stop the zerg. The only thing in my honest opinion (sadly) to stop zerg, is to give no rewards at all for PVP. And there you have it.. you have destroyed PVP (not you personally).

In the situation we are in currently. Body Drop tokens of old are the best route to go. 1 Token per kill (per person in the group .. ie the way Void Shards are done in chest.) to the group that got the kill. Just like now only certain people can open a chest even if others have gotten a hit or two in.

That might slow the zerg. If only those actually (literally) getting the kills got any rewards. Obviously token cost would need to be increased for this scenerio since you'd get one per kill. But over all .. I don't know

EDIT: Then again the majority of players on Nagafen actually seem to enjoy the Zerg (and only come here to complain about it when something in it is not benefieting them). I mean seriously, those complaining about it on the board are not even a small fraction of those that are their PVPing in the Zerg and loving what Ohilin has done. So while it may be a fail for some, it certainly looks like the majority are calling it a win.

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