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Unread 11-27-2009, 08:29 PM   #51
Gisallo
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Banditman wrote:

I have exactly the opposite experience with EVE, a single server game.  It's extremely easy to find people to play with, guilds to play with. 

Don't get me wrong I am not saying it isn't possible at all period, I played EVE as well and agree it has worked there BUT I think PvP has a lot to do with and so did not add this into my calculations.  

In any open PvP game you almost HAVE to form guilds or join one, or just group in the PvP areas else you will be nothing but fodder for the rest of the game.  In a PvE centric game however you do not have this bonafide NEED to group and join guilds, Corps what have you.  I think the PvP dynamic of EVE makes it different than PvE centric games such as CO and EQ2 etc. 

Now if with EQ Next they add a sizeable PvP component it could indeed work I would suspect, but if it maintains the intense PvE focus that EQ2 has I don't think so.  I suspect they will have a PvP component, every MMO (most of which have failed) have done so but SOE for sometime has not really been an innovator.  I also think it will be largely console based which will alienate a lot of the hard core MMO crowd so they really won't be risking the loss of a portion of their player base that wouldn't already get wacked by the console focus.  So EQ Next is likely the game that may do this, but in my opinion ONLY if they diverge greatly from the paradigm established by EQ and EQ2.

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