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Unread 11-15-2009, 07:30 PM   #24
Yella

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Join Date: Nov 2004
Posts: 134
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Kigneer wrote:

Caethas@Permafrost wrote:

This makes me wonder if one day there could be an MMO where the exp is invisible, and leveling was based on something other than simply exp earned, so people wouldn't just grind all day anyway.

To get that is to try the sandbox MMOs, which unfortunately are poorly developed with maybe 1000 players tops.

Don't care about the levels but would prefer ranks for achievements, as ranks don't need to change every one or two expansions (no numbers to chase, just the title). The carrot for ranks is to achieve it, much like that elusive Artifact Raider suffix for doing 30 HQs.

When folks look at EQ2 and see the game will be level 90 and starting new they'll balk at the idea of soloing to there. Ranks don't have that problem, there's no mumber to groan about getting, too.

Time to put a stop to racing to the top and actually spending more time customizing our mains, not keep rerolling alts to stay interested once we reached a cap. EQ2 suffers awfully from altitis.

You want to group with players who are of "level", but still geared in stuff from 5 expansions back? At least with regular level increases you can be reasonably assured that other people you play with will at least meet minimum standards in that regard due to the way the game is designed.

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