Tibis@Unrest wrote:
In EQ1, people thought that equipment was getting 'too powerful' when they saw top-end Velious gear, and top-end Luclin gear, and top-end Planes of Power gear.
If the next expansion expands the level cap up to 90, then I'm sure they'll find room for some bigger numbers and maybe even add interesting new effects for old maxed-out numbers (eg, at 81+, double attack chances over 100% might allow for a triple attack, and so on).
There is always room for progression as you can invent new stats as needed to expand progression:
ppl capped primary stats ? ok let's introduce crits and DA
ppl capped crits ? ok let's put more DA gear / CA damage / haste gear
ppl capped crits and DA and CA damage ? ok let's put base damage gear, crit bonus and critical mitigation
ppl capped base damage and critical mitigation ? ok let's make a new xpac with new gear and change the new hot stat (double spell attack, flurry, double CA ? +AOE attack ?)