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Unread 04-06-2009, 02:25 PM   #20
Valdaglerion

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Join Date: Nov 2006
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I would have to say based on their history to look for level cap of 90 coming this November but personally, I would rather them not do it.

I would much rather them completely remove the cap on the AA trees and focus more on...

  1. Fixing the broken mechanics (make the game more playable and take more use of the GPUs for rendering)
  2. Increasing the number of quests at the higher levels and making them more intersting (thinking along the lines of DoF questing)
  3. Multi-housing options on a single toon
  4. Multi-classing for tradeskill professions. No reason this shouldnt be done. Make tradeskilling completely skill based and allow them all on a single toon if you want to skill them up.
  5. Balance out the roles a bit better for certain classes based on their archetype and begin a consolidation in archetypes (fighter, priest, mage, scout). They have gotten so specific now with scripts, mobs and instances that you cant have a mage you need a chanter which makes the content more obscure for some classes. The abilities need to be looked into more heavily to make the game more versatile and fun again.

As for gear progression, there really isnt any when it comes to level cap increases. How many people did the Prismatic 1 line before doing Claymore? Or did Claymore before SoD? SoD before Epic? etc. One is not dependent on the preceeding which nullifies progression in a way anway. It becomes less about progression and more about power leveling to level cap and THEN spending time on the last tier only.

Its the whole thing of people saying their toons are mastered when in fact they only have T8 masters and everything from T1 - 80 is app IV and a1 mostly. How about adding in advantages for people to spend time knowing their primary toons inside and out with the opportunity to constantly advance those toons? Losing AA, XP, etc is a frustration point I think many of us could do without.

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