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Unread 02-23-2009, 09:47 PM   #15
Lethe5683

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Join Date: Feb 2008
Posts: 5,351
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Bruener wrote:

Danelin wrote:

Thank you Eidos, your post does in fact reflect what I was trying to describe in a way that will hopefully be less confusing for people.  If you wouldn't mind, I think I will borrow your formatting and edit my OP to use that instead of what I slapped together during my lunch break at work.

As i mentioned in one of my other replies, some of these numbers will be so close as to be virtually the same (brawler avoidance and dps for example), but this was how I chose to categorize them. I believe the mechanics functioned the closest to this in reality right before RoK launch, although SKs were rather underpowered at the time.

Funny, because on Live right now I think we are closer to tank balance than we have ever been.  Brawlers need some slight adjustments; however, don't kid yourself bruisers are quite beastly tanks...and both brawlers can put out some real nice T2 dps.

Instead of having 1 tank to rule them all like at the end of RoK now you are seeing multiple tanks fulfilling the OT role and even the MT role.  SKs are not left on the side-lines like they were a lot of the time in RoK.  SKs, Zerks, and Paladins all fulfill the OT role very well and some can slide into the MT role quite easily if need be.

After the changes of course....everybody gets to tank like a Guardian.  At that point with fighter DPS going down the tubes why again would you want an offensive fighter?

Bruisers might be good tanks with a mythical and lots of AAs but before those they are quite mediocre unlike plate tanks which are good throughout the game.

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