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Unread 02-23-2009, 03:12 PM   #14
Detor

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Araris@Venekor wrote:

From 25 to 15 Bonus. I understand that you are in the middle of trying to nerf down Shadow Knights. This change however effects both Crusaders heavily. For the first time in a very long time, Crusaders were able to compete with Guardians and Zerkers in terms of DPS.

This is the single best ability given to Paladins in this entire expansion. While everyone else shot up in performance, Paladin's were given the short end of the stick with a useless stoneskin that nobody uses and a small dmg/heal ability. If you're trying to nerf down SK's more, than do it with other ability's. If you're trying to nerf down Paladin's, it begs the question why? You've taken away our purpose in raids. You've given us nothing in comparison to the other fighters and we're quickly becoming an endangered class.

If you want to see Paladin's in your game what so ever, I suggest you stop trying to find ways to make them quit. We're already one of the rarest classes seen in both PvP and PvE. That will go down even further with the loss of amends and a raid position. You've made us single target tanks without the defensive capability's of Guardians and now you're taking away a very large ability that contributes to our DPS.

Stop.

They changed paladin AoE's as well (same reduction as shadowknight eg 27% on some abilities) and attributed that to the shadowknight class only in update notes as well.  (although I don't think Knight's Stance was mentioned at all for either class).

I don't think the developer making these changes realizes paladins and shadowknights shared these AAs, or that they shared those spells they reduced.  This next update sure is going to make normal instances slower, and make some fights impossible for groups that previously could do them reliably.  Examples:

Norian Deathblow - 8,500DPS requirement.  With the reduction to DPS for tanks, illusionists, conjurors, and numerous other changes for various classes (plus, the impending proc change), that's a very high requirement for a named that is meant to be 1 grouped.

Eidolon of Depravity - 7,500DPS requirement.  That one might be more doable, but for a lot of groups without that tank DPS it's going to be much more difficult.

Ra'Zul the Gallery Curator - 12,000DPS requirement.  This one is luckily optional and doesn't stop you from going further in zone when you can't do him.  Plus, his high DPS requirement meant that already most groups I've seen can't do him.  That's what makes him different from the other two - the other two I can see groups that previously could do them by pushing themselves, but after the upcoming DPS reductions to tanks and various mages (only scouts are coming out unscathed it seems) I can see those same groups completely unable to do the other two named listed.

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