Rothgar wrote:
So what you're saying is we need to limit the number of spells you can put in a single macro.
Actually, I think more of the concern is that you can now sort abilities from left to right by amount of aggro generated and just spam those abilities in that order - negating all need for timing w/autoattack. Admittedly, you can order abilities by TPS right now which removes all added survivability from knockdowns/stuns/interrupts, but DPS is such a negligable amount of hate generation under the new system that there's no longer a point to trying to time CA's.
I can see both sides of the argument - we're losing the viability of timing CA's, however clearly putting all abilities on one macro won't be the optimal way to play one's class at all. Either way, Roth, your reply seems a bit snippy.
I'm assuming the level of negative feedback you guys are seeing on the forums wears on you after awhile - don't let it. Many of us are pleased with the direction the game is going and just want to ensure that adequate consideration is given to a system with 24 unique classes.
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So for my constructive non-pandering 2cp: Any consideration given to the ideass of:
1: making certain taunts ToT (taunt over time)
2: non-stacking with other taunts/abilities
3:taunt for extra damage if they're hit within 1 second BEFORE an autoattack
4:taunt for extra taunt if they're hit within 1 second AFTER an autoattack
5:having taunts combo with other abilities to hit for more hate: i.e kockdown, stomp, taunt on a bruiser, etc
Just some random ideas I threw together here - but the idea holds. Add complexity to the tanking classes so that there's more skill involved as the current system seems to be limiting skill more to AA/Gear buildouts and multi-mob control. Single mob tanking and hate generation appears to be of reduced complexity under the new system.