tantric wrote:
Atan@Unrest wrote:
Artemiz@The Bazaar wrote:
Regarding the other post about the wizard being too squishy to be in melee range... I doubt my coercer is any less squishy. There are some mobs / zones that I stay range, but 99% of the content in game I'll go in on rear/flank and melee while casting. I might add a piece or two of dispersion gear for some areas, but certainly not going to nerf my output unless I absolutely must.
Coercers are no less squshie than Wizards, But I fear you do not suffer the effects from Burst damage. 25-40k single spell damage tends to turn the mobs heads, If I am in his reach he just sharpend my heels and uses me as a tent stake and it's over before any being has a chance to react. If I'm at range I can detect the shift and Pop Bewilderment, concussive and Blip and shoot a quick Prayer that the Tank's rescue is up..lol Besides even with my Epic and my Crushing maxed @ 400 the melee damage is a drop in the ocean.
Also what makes coercers less squishy is the fact they are normally in the MT group and have ~4k+ more health than other mages do simply from group buffs. Health is still one of the best resists/mitigaton devices out there and 50% more health will deffinately increase survivability.