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Unread 01-03-2009, 07:25 AM   #37
M0rticia

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Join Date: Nov 2004
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Giland@Guk wrote:

Here is my idea to help people get shards when they just don't have time to group.

Before responding, read the whole thing.

Part 1

Put in a quest NPC that gives out 5 quests. Each quest can only be completed once per day. Basically, make this quest giver like the faction quests. "go kill x number of mobs" in some far off area, then come back. Each quest grants 30 gold. That is an income of 1.5 plat per day not counting drops.

Part 2

Near the shard merchants in TSO, put another quest giver. This guy gives 1 shard for the small donation of 5 plat. Making this a quest allows the shard to only be aquired once per day.

At 5 plat per shard and 1 per day, it would take approx 100 plat and 30+ days to get a full set of T1 legendary. So even if someone was swimming in plat, they STILL couldn't get a full set of t1 legendary shard armor for over a month. T2 shard armor would take over 3 months and cost over 500 plat. . Factoring in everything, it would take someone well over 1000 plat and 9ish months to gear up this way if they were so inclined. Personally, don't see a problem with that if that is how they want to spend their plat. The lowest cost shard piece would be 20 plat if created by a tradeskiller. T2 would be what, 90 plat per piece not counting the original t1 price?

This creates a great money sink, but with the part 1 quest giver, gives others the ability to "make money" to spend it this way also, but at a reduced rate.

What this might actually do is help folks "gear up" a bit faster. if they were a shard short or so, they could buy the shard to get the piece. The real goal is to get drops from the zones themselves, not live forever in shard armor. At the point someone is working on getting shard armor, they are past tradeskill created items and probably had already purchased handcrafted/mastercrafted to get to 80 anyway.

I am interested in hearing others take on this idea.

There are all ready daily quests that give faction and money in TSO. If you are a crafter and adventurer, you can make a plat and a half a day from doing very easy, solo quests. I do these quests almost every day.

Shards should be earned the way they are now, not bought. If you really want to buy shards, buy them on level channels like some people do. I prefer to earn my shards by grouping and completing quests. If you could buy shards from merchants, I think a lot of people (including myself) would be disappointed. They've all ready added a ton of solo and small group content. Why 'dumb down' the shard system and make it easier? Why take away the group dynamic for people that don't want to group? If you don't want to group, you don't get group rewards...it's pretty simple. Grouping to get shards is fun and I prefer to earn my shards with the current method. I'm sure I'm not the only one that feels this way.

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