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Unread 01-02-2009, 08:39 PM   #28
Noaani

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Gisallo@Lucan DLere wrote:

There are already examples such as the Thugga line, or even items purchaeable or simply a reward once you have grinded enough faction (Wastes Hunter as another example).  EVERY character I have gotten to 80 (admittedly just a ranger and a zerker at this point) has been able to solo that but it was far from easy and took forver.  I think if you simply had a quest reward of 1-2 shards for completeing a Thugga line style quest series (that had some random steps) that was repeatable say once every 14 days would be a nice balance.

Now some people say these things were part of the problem with RoK, but I think with the time it would take you would have the balance.  Last night I got 6 shards for 2 hours worth of instancing.  I will probably be able to do the same today.  1-2 shards for doing how many hours of quest grinding and then only being able to do it effectively twice a month?  Still seems the groupers have a severe advantage BUT the people who prefer solo play don't feel completely alienated.

Point 1: Thuuga was a single quest that rewarded a single item for a single slot. That item barly even warrented a legendary tag on most of the items, let alone a fabled tag. What the OP is talking about is not a single item, nor a single slot. On top of that, the only way to get the Thuuga questline rewards was to do the questline. The OP is talking about a second means of access to shards, not the introduction of a new set of gear.

Point 2: the answer to a lack of solo progression does not lie in making heroic progression more easily avalible, it lies in making solo content with some progression to it.

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