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Unread 12-10-2008, 12:22 PM   #57
Estean1

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Filroden wrote:

Estean@Butcherblock wrote:

Antryg Mistrose wrote:

Estean@Butcherblock wrote:

Ainaree@Antonia Bayle wrote:

Ok to simplify things.  Hypothetically say the tank has lost 5k in hitpoints.  The shaman has a 5k group ward up.  The cleric casts sacrifice to heal the tank for 5k.  It steals all of the group ward to make this happen.  NOW -has any extra healing been created?  All you have done is stolen from Heals that are allready there.  For all you people saying everyone should work together as a team, this does NOT help the group!  Sucking Healing from wards and turning it into a direct heal does not create more healing, it just converts the KIND of healing.

Convenient to change all the numbers in a hypo, including the damage the tank has taken and then say the hypo is wrong.  It would work exactly as I said in my hypo. Depending on when the group ward or single target ward lands it will drain that ward completely before it moves on to other things, saving the clerics hp for last. Please show me a log where it only drains a percentage of a ward then moves on to other things.

And how do you know wards won't be up when sacrifice is cast?  Saying its a 5 second cast time is irrelevant. Wards can and DO land quite often right before sacrifice is cast.  Its the timing of when it lands not how long the spell takes to cast.  You know how many times I've watched the "race" between my group ward and the tanks falling health?  Sometimes you have to interrupt the ward but most of the time that ward hits right before the tank goes down. Yeap right during the time sacrifice would normally be cast

For the sake of argument, however,  even saying your slant on that hypo is right (which it isn't), Even taking all you said as true, it is still taking 4k of the defilers wards and it shouldn't be doing that.

The reason for changing the hypotetcial situation is because the one you statred with is one where a cleric would not be using sacrifice. It's a last second emergency and is only going to be used if the tank is red. Can the cleric see your ward is up? Does the cleric have time to ask you? No to both. If a tank is losing heal and is in the red, the real situation when a cleric would use sacrifice, then the ward must be currently down. All healers are going to be doing what they can to get that tank out of the red. If the shaman is already 3 seconds into casting a ward, they will let it land and know they have time to patch up. The cleric will be deciding whether to use divine arbitration, sacrifice or deciding if they can just throw up a patch. A druid will be looking at similar things. It does not matter if one or all of them work. The end result is a tank that doesn't die.

I would rather have a tank at 100% health and no ward than at 5% with the chance of full wards (shaman and templar).

You just don't get it.  IF the spell were working properly you would have the tank at full health AND a 5k ward stll on him.  This should work like soul ward plain and simple and there should be some risk to casting this powerful spell just like there is on soul ward.

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