The Solution is not that hard conceptually, but coding wise would be a pain.
Game Detects how many in the fight were in on your side and how many were on theirs
If odds against at x3 greater than for, No fame/Updates would be awarded
If the odds are against x3 and you win, You are still awarded fame/updates
This would mean, anything above a trio could not kill a solo and still get updates.
This would discourage ganking, 6 people following eachother would not update fame/writs(Decreases ganking)
Remove all the Immunity points in Moors except U.J.L and Docks. U.J.L because people do need to get back into the city for quests/afks and everything and it is impossible to use the cannon back over with a DoT on you.
Also, Track locking should go, I have a troub and dirge and I rarely if ever track lock I will lock for 1 sec to see exactly which direction they are and then pull track up again right after. Its far too much of a liability to have it down for too long and honestly track locking is a bit unfair IMO.
This would infact be a P.I.T.A to program though :-S