SkyBee wrote:
Um, last i've heard avoidance and mitigation defined. Avoidance is when ya entirely negate damage thru block, parry, or dodge. Mitigations is when ya negate a portion absorbed damage. Pull your head of your bum and tell us how you define avoidance.
Fyreflyte Writes:
The way it is supposed to work, it is mitigation, not avoidance. If you feel it's bugged in some way, please stick in a bug report. I'll also refer Aeralik to this thread.
Aeralik Writes :
It's pretty simple. If you have 30% critical mitigation then you would take the 1.3 normal critical multiplier down to a 1.0 multiplier which means you are negating the critical aspect of it.
If there is some specific aoe that is acting weird then post it but it actually does the mitigating part when its applying the damage to the target which is why the damage calculation order needed to be changed.
Fyreflyte Writes:
Aeralik already covered all of this, but I figured I'd reiterate it. Critical mitigation only mitigates the "extra" damage the crit is doing. Excess mitigation will not cause crits to deal less damage than normal blows (that would be counter intuitive). Gear progression exists in the sense that harder mobs are going to have higher crit multipliers, requiring a greater amount of crit mitigation be worn to negate their extra damage.
hope that helps you understand and accept the fact that it is Critical Mitigation and not Avoidence.