Eridu wrote:
DominoDev wrote:
Terreciel wrote:
Please, please, remove this restriction, at least in Moors. As far as I can tell from the information I've seen online, the coins are only given for and spendable in Mara. Out in the Moors, all we can get are recipes and stat-less dress clothes.
...that being the case, why bother doing the quests in Moors? The crafting-related rewards are all in Mara. The Moors factions are simply an option. If you like working on faction and you want to work on faction, then you can do them. If you don't, then don't do them, and you are not missing out on anything that will impede your progress as a crafter. The rewards for these factions are intentionally nothing but fluff and nobody should feel any need to work on these if they don't want to. It's just an additional option that can be quite happily ignored. There is other appearance armor elsewhere (and in particular some fabulous crafting sets) and the racial furniture from the recipes is all tradeable. If you don't want to do it ... then don't.
Wow!
Now that's what I call your standard Dev response. A player dares to express that a game system isn't entertaining and BAM! Keyword: Player, entertaining, game, not work
Try Googling "Trials of Atlantis" for a history lesson. Not only can players choose the don't do it option, they can then choose the don't log on option and then the don't pay and renew option. The audience isn't captive. If it isn't captivated, find ways to entertain it, not taunt it. If it's bored senseless or "slapped in the face!" it'll leave.
That was a revelation of a sentiment that's for sure...brought bad ol' "working as intended" back to mind.
Developer intransigence is always a bad sign and I'm glad I didn't buy this expansion, who needs the tedium mechanics of it.
Congratulations, you completely missed the point because you were too busy looking for offense where there is none.