My brother plays a berserker, and I am a scout. We are on PvP, of course, and I've noticed again and again how when engaged he becomes auto locked in combat because of buffs he has cast on himself.
3 of which are:
Executioner's Fury (triggers at 50% life and automatically engages any pvp encounter) - This is a passive skill and always has effect. It's not toggleable. Is it fair to lock them in combat on an ability they can't even turn off?
Bullying Defense line of skills (triggers on hit .. 20% chance). This buff is toggleable, but so many other buffs that do return damage or similar effects DO NOT activate PvP, including the imbued mastercrafted stuff or barbed adornments. Is this correct that they should not be able to have this buff up with the fear that they might AUTO engage a PvP encounter?
Adrenaline (if cast before engaging ANY PvP) will also lock the zerker into combat with anyone that engages him.
This seriously needs to be looked into and it's a serious disadvantage for this class.
And if this is the way it was intended to be, well that's just crazy. Any feedback on this issue would be greatly appreciated.