Lyger@Mistmoore wrote:thats understandable and of course i hate to see some of our class traits turn to other classes BUT it seems to balance things out we will be in the end more like a guardian as a tank i would have to guess as to the hints being put out there. so for giving up our AE dps to other classes we will become more of an actual tank, being able to take hits better, giving raids more reason to use zerks as main tanks, is that so bad to look forward to?
guards can do alright on AE aggro with agility spec but they still have no control of when we peel a mob off when we want to by stacking our temp dps buffs and going to town, they even DPS decently on AE fights but they still can't hold aggro as well as some other classes can. sure reinforcements is up for 12 seconds every minute and a half but what about the other 1:18?
I do have a problem with this though Lyger. I am not someone really begging to be made an equal MT to a guard, just a more viable OT would be fine. If I wanted to play a Guard I would betray and the main thing that makes us different than the Guard, beyond "color" abilities, other than surviveability is of AE dps. Since they gave Guards our AA table and kept their surviveability, I think simply increasing our surviveability with little change to how we damage things would be more than acceptable (or give the guards back "their" AA table). If we lose this in return for Surviveability we are not balancing out a dang thing, all we are doing is maintaining status quo balance wise while changing how the class is played. In the end this is change only for changes sake and I would prefer not to change under those circumstances.
I really think to "balance" things in regards to us versus the guardian is to either A nerf the guardian, or B increase our surviveability with OUT altering our damage in either single target or AE encounters.