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Unread 08-29-2008, 04:17 PM   #1250
Caethre

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Kendricke wrote:
Zorastiz@Antonia Bayle wrote:

Maybe there should be some sort of scaling based on guild size or something, I don't know but in my mind if you have worked as hard for 4 years in a small guild as a guy in a large guild then why wouldn't all things be somewhat equal?

Why scaling?  Look, we all make choices. 

For a long time, my guild chose to be Qeynos only.  It was our choice, but we knew it came with consequences.  We knew it would make raiding harder on us, but we stuck to our guns.  Eventually, we changed to allow Freeport/Neriak classes as well.  We chose to adapt. 

Right now, you have a choice.  You can choose to increase your guild's size.  It's up to you.  It's not on SOE to determine how large your guild is.  If you want to remain smaller, that's an available option.  However, you have to accept the consequences of that choice.  That choice really matters.  If you want to stay smaller, it means less guildmates to share the load.  Basically, there's a 1,000 pound cart that needs to be pushed.  I bring 60 people to push and pull it and you bring 6.  We're both pushing the same load...but each of my members has 1/10 the weight to carry.  It's not the cart's fault that you have less people pushing.  It's just your choice.

OOC.

I don't think there should be scaling either, the size of that cart is the size of that cart, and small guilds should have to work harder, and tiny ones work hardest of all, yes, that part is the choice you speak of.

However, where this kind of argument always fails, Kendricke, is in the ongoing implication that players should not give feedback requesting further changes (or at least, changes that you do not agree with).

To use your analogy (a reasonable one, given its simplicity): whilst the size of a guild is undeniably a choice to be made by the players, the size of that cart is still up for debate. It is never an unchangeable deal. You want it to be a 1000 lb cart, clearly, so you rigidly defend the status quo, as that suits your guild. Someone like Gaige wants it to be a 5000 lb cart, so him and his buddies can push it, but most in other playstyles cannot (the obnoxious elitist entitlement perspective - wanting it "just for us, keep those proles away from our content" ). Me, I'd like to see it as a 200 lb cart, where more folks will be able to push it than they could with it at 1000 lb, making it more accessible to a larger slice of the playerbase than it would be at 1000 lb (probably still too much for my tiny guild, but this isn't about me, even if some like to try to make things personal). Now, it is true, some folks might want it to be a 10 lb cart, so that literally anyone can push it on their own, given even a little bit of work.

All these views have their perspectives and their pluses and minuses. There is a trade-off. The easier it is, the more players will see the content. However, it is undeniably true that something worked for is more fun than something given for free, as gamers tend to delight in achieving things, and keeping as many people as possible in that 'fun' belt would be the best plan.

Where should it be set? Well, it hasn't been finally decided, obviously, and that is why this thread is here. Who is right? /shrug No-one is, actually, it's a judgement call.

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