Part of the problem, so it would seem is the rate of leveling that we receive these days. Going back to the "golden era" of Everquest Live, one would take what seemed like forever to level up to end game. This meant that when you camped out a piece of gear or received a new spell, you were going to use it and become very familiar with it's use for a very long time.Those days, for good or bad, are long gone. Now we get the same spells every 10 levels, just a different version (for the most part) and since the mobs have remained the same but the gear and abilities have been upscaled, those special abilities, that we seldom use (most of us) don't matter short of specialized encounters. I think one of the reasons I really enjoy solo/duo play is that I have come to depend on many abilities that I actually see players in the 50+ range asking about or unaware of in chat. Wow! That class can do that? Wish I had of known that last night when we wiped to...So part of the player base, somewhat in a hurry feels that these differences can't possibly be important. Why? Because their often in a very powerful group wiping out the content in a hurry and not depending on those specialized abilities (or sometimes not even aware). I recall a Necromance commenting that they have so much power, they don't ever bother to Lich. I guess they never needed that damage adding portion of the spell as well. Wow, I actually wasted time making a (Insert Class) and getting it to 80 only to discover that I'm not needed. There goes two weeks of playing down the tubes. Lets combine all the classes so this can't happen again. (sighs)
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