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Unread 07-02-2008, 03:59 AM   #445
Snarks

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Borgrim@Runnyeye wrote:
Snarkq@Unrest wrote:
Basically instead of forming a good argument, you are QQing all over this threadWow, starting with a personal attack is so wise and mature, good start. Theres nothing personal about it. This is what you are doing. Look, I have a pretty solid understanding of the game. I think raiding since tier5 and playing numerous classes along the way have given me the experience necessary to present my opinion in this thread.Nice idea, why didnt you tried it earlier? It would have been more constructive. But dont start boasting with your experience, i think lots of people here are playing for long enough to know what their class need, and some people takes a longer time to understand than othersI'm pointing this out only because defensive inquisitors like yourself refuse to have a conversation and are being completely unreasonable. I don't think many of the inquisitors stating opinions in this thread have a concrete grasp on designing items for this game and the questions that need to be asked (And answered). Inquisitors are beastly healers that can solo heal any fight in the game and can certainly manage curing (Atleast ours can).Oho, a try at personnal attack, fun. I have never said we cant, but that this version of our epic would make things easier on the less interesting aspect of our  job, i mean chain clicking cure because we are alone. But as i have said, and i'm sure i'm not the only one, with 3 healers/curers in group, why would a templar be reduced to be the healer bot of the group when they can share the burden of curing with other group healers.Again, nothing personal. curing = less interesting? They already combined them. Basically I am hearing that you want a complete e-zmode experience with the game. The  curing IS THE HARD PART of almost all end game encounters (Like avatars, tangrin, and Trak'Anon). Trivializing this in turn trivializes the encounter. Its like you don't even realize this. Also when do you have 3 healers in a group, this is confusing to me. We average 6 healers per raid..? I think when designing mythicals you need to look at the purpose of a class before you try and fill holes in usefulness. The bard weapons are a good display of this; They buff their respective specialties (Mages/Melee) very well. The mage ones supply better pets to the summoners, better buffs for the enchanters, and better dps for the sorcerers. Similarly, the fighter mythicals give better tanking ability to the guardians and brawlers.100% agree on this point. There is nothing intuitive about INQUISITOR=GROUP CURE. This is very poor design. If you disagree on this, then we do not agree. So who feels unhappy with their mythical?Mmmmh, inquis and i dont think you dare say its not deserved.This was a Rhetorical question. The people that are unhappy with their mythical are those that do not fill a gap. Curing does not fill a gap for inquisitors. Unless you are extremely lazy or a very poor healer. WHy are high end raiding inquisitors saying No to this change? It's not just me, obviously. Because they want something intuitive and cool, not something e-zmode. By in large the most vocal classes have been those who's mythicals do not support their role. Berzerkers wanted tanking ability - not DPS. Paladins wanted aggro control - not heal buffs. When some classes get their "purpose" augmented even further, those classes who struggle to define themselves get left in the dust. As we inquis do. We are offered a good opportunity to have some defining ability for us, but a handful of people with superior knowledge of the game think the opposite.There is nothing "defining" about a group cure. If you think this is defining, then you raid with the wrong people. Plain and simple. Defining would be spirit tap. Master 2 pets. Flurry attacks. Theres a massive difference here. Concerning the healer epics, I think its easy to see why most people considered the mystic one overpowered. It gave the best DPS buffs to the group and the greatest healing ability. Maybe in your opinion its overpowered, but i never saw any problem when someone gets something cool to help the. Nice for them, and imo its a good thing for the raid they are in. Why arent you happy to see some good things for other people ? This is the problem with your argument. You never strive for balance. The problem with the mystic mythical is that it DEVALUED YOUR CLASS. You can't see this?This line alone should make me completely give up talking to you, but alas..: Ignoring the fact that you would be offended if your mythical offered supplemental bonuses to items (like the bloodthirsty choker) which are desirable for a reason, taking into account what I've said already I would design the priest mythicals the following way:The thing is that it was not proposed to us, you're the only one saying such thing as offering inquis some 10 DPS increase proc on spell and CA like if we were a living choker that heal too, but thats on another forum and you got replied but did not listened. I can't even decipher this. I like to think I read and communicate in understandable english, but this is beyond my capacity. Clerics: Templar (Defensive Buffs/Heals) Ability Change: Same Proc: Same "Clicky": permanent buff on single target. Group only. 5% chance to reflect 50% of damage taken on attacker.Ok, so you're saying to devs: please dont change anything on my epic you did a good job on it but the others epics effects are not good, i know better on every healing classes job so listen to me. Good strategy.Look down at my inquisitor brainstorming(key word btw). Then look at the templar epic. Unneeded group hit point bonus. Unneeded haste. Unneeded stun immunity. All the templar mythical really gives is casting haste. I find myself not using the templar mythical from time to time, because its just not that good. I'm sorry you seem to think its some godly gift from the heavens, but I assure you it is not. For the sake of my argument though, I thought it best to leave it be. I did change the clicky though, because it is complete garbage. Inquisitor (Offensive buffs/Heals) Ability Change: All detriments to fanaticism are removedNot bad, was proposed but not accepted by SOE already. Proc: Same as it is now.Why not, we got used to have a useless proc and i didnt even asked to change it. "Clicky": 2 minute recast. When weapon is clicked it starts a heroic opportunity (Unique one - like in K'Dal). There are 3 versions. A solo one that gives you 20% casting speed increase for 2 minutes. The trio version requires a Priest, a Scout, and a Mage to progress. This one gives a 2 minute buff that "ticks" a full group cure every 30 seconds. It also grants 10 haste, 10 dps, 10 melee and 5 spell double attack to the group. The last HO requires all 4 archetypes to advance and grants hostile spell immunity to the group for 2 minutes and grants 40% incombat runspeed. This makes the group immune to damage shields of epics (but somehow not immune to aoes or script based spells). The first HO would be the most common (45%), the second one would be the next most common (35%) and the last one would be the least common (20%). So in your opinion we should have a Epic Heroic Opportunity? Not bad, but why does the triggered effect are close to what you templars already have on your epic, except that you dont need another specific class to activate it, just need a simple casting of a beneficial spell?The idea here is that an inquisitor can achieve the same effect as the templar -most- of the time. The rest of the time, a much more powerful alternative is offered. This makes it vastly superior to the templar mythical.  Except of course that we can only have one effect at the same time whereas your epic gives you the ability to choose when you want some effect to be active, or even keep up the self AE immune and casting speed bonus up all the time. So we should be happy to have a effect we doesnt even know in advance what it will be? Really reliable, not speaking of when you dont have the necessary class in group ( which was a problem of our previous clickie), and that they may not complete the HO in time because its none of their business.The idea behind epics is that you are supposed to be cooperating with your raid to accomplish something. I fail to grasp the mentality that a mythical should be completely selfish. If you don't have the necessary class in the group then I guess it could be coded to not allow those opportunities. But I like to think that the group loses out on not having a certain archetype (Albeit very rarely given the % chance). There are 6 fighters each feeling they deserve a raid spot. Most guilds need 2 at maximum. I think this is a unique way to approach solving this problem. I dont think that asking inquis to be happy with a clickie which is highly dependant on other people good will and rapidity is a good thing. I agree that the trio and quatuor version are nice but as i said too highly dependant on others group members, and imo most of the time we would have a solo OP finished which is a diminished version of your Impenetrable Faith proc you can keep up all the time and makes you stun immune at the same time. I think you are very ovverrating the Templar proc. Like I said, i don't even use it some times. Not to mention 20 self casting haste absolutely and without question pales in comparison to the rest of the inquisitor mythical I proposed.In the better case: we can ask the raid leader to always gives us the good classes in our group, even if some other group lacks what those classes could gives them when you lack people, ask those group member to bow to our will and keeps on checking the HO wheel to pop to allow us to use our epic for some crazy buff they have 45% or 20% to activate that you think is less overpowered than a clickie group cure . So if the good OP doesnt procs, they have been checking all the fight long for nothing and our click would have been useless for them.The point of all this is to create an intuitive and dynamic raid environment that should be more fun for you to play in than a "click my epic every 15 seconds and zzz" kind of fight. Are you really lazy or something? I think all designers should strive to make their players thing and react to encounters in a way that is a least tedius as possible.It would only makes inquis booted from raids because of unreliability, too high demand on cooperation from other classes and lead the melee DPS scout class to have a templar in their group because he more or less offers the same thing but reliably and with more survivability for the group without asking them to help the inquis in doing his job.  I wont comment on your others propositions, i'm not so presomptuous as to tell people that i know better their job than they do, or than the devs do, so i'll let others classes comment if they feel the need to.I guarantee you the raid would not get so frustrated at the fantastic mythical that they would just boot the inquisitor. Thats absolutely ridiculous. Even without your mythical inquisitors are flat out one of the best healing classes (Certainly above both druids). You are exaggerating your plight so bad how can you expect me to take you seriously? I believe with these changes I have succeeded in capturing the "vision" of each class with their mythical, as well as providing much needed "smoothing out" and balancing of classes to make them all viable on the complex endgame raid encounters we are seeing. There are also some unique opportunities seized like embracing the under-utilized HO system.Ok, so if its so amazing why not applying it to templars mythical and let us have something we inquis all agree on saying its useful.You do realize that there was no inquis agreement on the click cure right? In fact some of the inquisitors that raid significantly harder encounters than you (And require more skill/attention -NO OFFENSE PLEASE-) were against this idea. You are drawing innacurate conclusions to serve your own strange mission to make your class as easy as possible to play. I can only help but wonder why this is?Thanks for playing, try again.Thanks for playing, try again.BorgrimSnarkq
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