Meirril wrote:Maybe in that case, yes we'd have a small use for it.
Then again, I didn't have any trouble making a level 100 combine at 80 for my TS epic.
Another possibility would be to have a permanent tradeskill modifier on clothing. Like +10 progress -5% success every combine. Possibly even a kind of tradekill-only power regeneration that would give you like +3% power per event.
This is the main reason i started the thread, I myself, am not to creative, infact i probably couldn't truely come up with a truely original idea beyond the suggestion of something. Maybe just maybe something could be put in to where our skills mattered, or our success rate mattered, to where tradeskilling was challenging again without having something to help us. We used to need each other, An alchemist to make our resins, washes and oils, a sage to make our paper, a tailor to make threads, yarns and armor and weapsonsmiths to make things like buckles or rivets. Some say it was good to forgo such things, I myself... I miss it. I hope this continues a bit longer, the discussion of new ideas is a good thing... even the flames teach more then they burn sometimes....
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http://forums.station.sony.com/eq2/posts/list.m?topic_id=438341
Originally Posted by Smed: I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at
[email protected] and I'll happily reply. We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers.
John Smedley President, Sony Online Entertainment