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Unread 05-12-2008, 08:23 PM   #21
Daryx
Server: Oasis
Guild: Ardagh Chalice
Rank: Chieftain

Loremaster
 
Join Date: Feb 2006
Posts: 211
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TsarRasputin wrote:
I have a big problem with the consolidated cures.  There are many places where curing only one effect and not another is adventagous, even necessary.  There are plenty of other examples, but let me give you a for instance.  At night in Loping plains you get a effect that increases casting speed by 10% but lowers mitigation.  If you're a healer or a mage, this is actually adventageous to have on you.  If you get say a trauma dot, get cured, the beneficial effect PLUS the manevolant effeoct are cured, which is a negative result.   Not going to say who or what, but there are mobs in the game (Aeralik pm me if you want specifically what I'm talking about) that put effects that if cured would hurt if not kill everyone around them.  if this person gets say another effect that is a huge dot, the two choices are let the person die because you can't cure them, or cure them and kill everyone else.  removing the granularity to cure one status effect lowers the control over the game and lowers the skill required too.
Actually the curse in Loping Plains is not curable.  It shows up as a noxious effect and at least the way things are before LU45 goes in, you're stuck with it until you zone or log or it wears off (if it does, I've never stayed around in the zone yet long enough to see).  My warden is standing there now with it on him and no amount of cure noxious removes it.  Maybe the effect icon on the person's name needs to be changed to show the type of icon that is usually used for incurable effects (like Surging Maw from those annoying rumblers in TS).  I haven't encountered the "curse" effect yet though (nor do I have the cure) so I don't know if THAT cure would remove it.
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